//class ServerCommand

    export  class ServerCommand
    {
       

        public static /* const */RoleFightAttributeBaseChange: string="ServerCommand.RoleFightAttributeBaseChange";

        public static /* const */RoleFightAttributeChange: string="ServerCommand.RoleFightAttributeChange";

        public static /* const */RoleFightAttributeAddChange: string="ServerCommand.RoleFightAttributeAddChange";

        public static /* const */RoleFightAttributeExChange: string="ServerCommand.RoleFightAttributeExChange";

        public static /* const */RoleFightCombatCapabilities: string="ServerCommand.RoleFightCombatCapabilities";

        public static /* const */RoleFightRuneFight: string="ServerCommand.RoleFightRuneFight";

        public static /* const */CrossBossRankingList: string="ServerCommand.CrossBossRankingList";

        public static /* const */BackpackDataChange: string="ServerCommand.BackpackDataChange";

        public static /* const */StonepackDataChange: string="ServerCommand.StonepackDataChange";

        public static /* const */MagicWeaponPackDataChange: string="ServerCommand.MagicWeaponPackDataChange";

        public static /* const */BackPackItemsChange: string="ServerCommand.BackPackItemsChange";

        public static /* const */StonepackItemsChange: string="ServerCommand.StonepackItemsChange";

        public static /* const */MagicWeaponPackItemsChange: string="ServerCommand.MagicWeaponPackItemsChange";

        public static /* const */BackPackExtendItemsChange: string="ServerCommand.BackPackExtendItemsChange";

        public static /* const */BackPackExtendDataChange: string="ServerCommand.BackPackExtendDataChange";

        public static /* const */BackPackCapacityChange: string="ServerCommand.BackPackCapacityChange";

        public static /* const */BackPackExtendCapacityChange: string="ServerCommand.BackPackExtendCapacityChange";

        public static /* const */BackPackTaskDataChange: string="ServerCommand.BackPackTaskDataChange";

        public static /* const */BackPackTaskItemsChange: string="ServerCommand.BackPackTaskItemsChange";

        public static /* const */BackPackRunBusinessPackChange: string="ServerCommand.BackPackRunBusinessPackChange";

        public static /* const */BackPackTreasurePackChange: string="ServerCommand.BackPackTreasurePackChange";

        public static /* const */BackPackTreasureGetItemsChange: string="ServerCommand.BackPackTreasureGetItemsChange";

        public static /* const */BackPackFullCommand: string="ServerCommand.BackPackFullCommand";

        public static /* const */BackPackChristmasCommand: string="ServerCommand.BackPackChristmasCommand";

        public static /* const */FlyBindGoldCommand: string="ServerCommand.FlyBindGoldCommand";

        public static /* const */BackPackWardrobeItemsChange: string="ServerCommand.BackPackWardrobeItemsChange";

        public static /* const */WareHouseDataChange: string="ServerCommand.WareHouseDataChange";

        public static /* const */WareHouseItemsChange: string="ServerCommand.WareHouseItemsChange";

        public static /* const */WareHouseCapacityChange: string="ServerCommand.WareHouseCapacityChange";

        public static /* const */WareHouseExtendCapacityChange: string="ServerCommand.WareHouseExtendCapacityChange";

        public static /* const */WareHouseExtendItemsChange: string="ServerCommand.WareHouseExtendItemsChange";

        public static /* const */WareHouseExtendDataChange: string="ServerCommand.WareHouseExtendDataChange";

        public static /* const */IssmUpdata: string="ServerCommand.IssmUpdata";

        public static /* const */CoreKillUser: string="ServerCommand.CoreKillUser";

        public static /* const */ChatMessageUpdate: string="ServerCommand.ChatMessageUpdate";

        public static /* const */ChatTrumpetMessageUpdate: string="ServerCommand.ChatTrumpetMessageUpdate";

        public static /* const */GuildNoticeUpdate: string="ServerCommand.GuildNoticeUpdate";

        public static /* const */SearchPlayerResult: string="ServerCommand.SearchPlayerResult";

        public static /* const */SearchPlayerNoPlayer: string="ServerCommand.SearchPlayerNoPlayer";

        public static /* const */FriendListUpdate: string="ServerCommand.FriendListUpdate";

        public static /* const */FriendApply: string="ServerCommand.FriendApply";

        public static /* const */FriendOnlineStatus: string="ServerCommand.FriendOnlineStatus";

        public static /* const */FriendReply: string="ServerCommand.FriendReply";

        public static /* const */FriendAdd: string="ServerCommand.FriendAdd";

        public static /* const */FriendRemove: string="ServerCommand.FriendRemove";

        public static /* const */FriendUpdate: string="ServerCommand.FriendUpdate";

        public static /* const */FriendAttributeUpdate: string="ServerCommand.FriendAttributeUpdate";

        public static /* const */FriendBlessSuccess: string="ServerCommand.FriendBlessSuccess";

        public static /* const */FriendBlessTips: string="ServerCommand.FriendBlessTips";

        public static /* const */FriendBlessList: string="ServerCommand.FriendBlessList";

        public static /* const */FriendBlessNumChange: string="ServerCommand.FriendBlessNumChange";

        public static /* const */RoleExpUpdate: string="ServerCommand.RoleExpUpdate";

        public static /* const */RoleExpAdd: string="ServerCommand.RoleExpAdd";

        public static /* const */RoleUpdate: string="ServerCommand.RoleUpdate";

        public static /* const */EntityInfo_Update: string="ServerCommand.EntityInfo_Update";

        public static /* const */RolepackDataChange: string="ServerCommand.RolepackDataChange";

        public static /* const */RolePackItemsChange: string="ServerCommand.RolePackItemsChange";

        public static /* const */MoneyUpdate: string="ServerCommand.MoneyUpdate";

        public static /* const */RoleCareerUpdate: string="ServerCommand.RoleCareerUpdate";

        public static /* const */RoleEnergyUpdate: string="ServerCommand.RoleEnergyUpdate";

        public static /* const */RoleNewEnergyUpdate: string="ServerCommand.RoleNewEnergyUpdate";

        public static /* const */RoleLevelUpdate: string="ServerCommand.RoleLevelUpdate";

        public static /* const */RoleMedalUpdate: string="ServerCommand.RoleMedalUpdate";

        public static /* const */RoleCareerSecondUpdate: string="ServerCommand.RoleCareerSecondUpdate";

        public static /* const */RoleCareerEnableUpdate: string="ServerCommand.RoleCareerEnableUpdate";

        public static /* const */MountsListRes: string="ServerCommand.MountsListRes";

        public static /* const */MountsAddRes: string="ServerCommand.MountsAddRes";

        public static /* const */MountsDelRes: string="ServerCommand.MountsDelRes";

        public static /* const */MountsEquipRes: string="ServerCommand.MountsEquipRes";

        public static /* const */MountsCallRes: string="ServerCommand.MountsCallRes";

        public static /* const */MountsUnEquipRes: string="ServerCommand.MountsUnEquipRes";

        public static /* const */MountsUnCallRes: string="ServerCommand.MountsUnCallRes";

        public static /* const */MountsSaleRes: string="ServerCommand.MountsSaleRes";

        public static /* const */MountsCallReq: string="ServerCommand.MountsCallReq";

        public static /* const */MapPointUpdate: string="ServerCommand.MapPointUpdate";

        public static /* const */TaskListRes: string="ServerCommand.TaskListRes";

        public static /* const */TaskUpdate: string="ServerCommand.TaskUpdate";

        public static /* const */TaskAdd: string="ServerCommand.TaskAdd";

        public static /* const */TaskDel: string="ServerCommand.TaskDel";

        public static /* const */CanGetListRefresh: string="ServerCommand.CanGetListRefresh";

        public static /* const */CanGetListAdd: string="ServerCommand.CanGetListAdd";

        public static /* const */CanGetListDel: string="ServerCommand.CanGetListDel";

        public static /* const */TaskGetRes: string="ServerCommand.TaskGetRes";

        public static /* const */TaskEndRes: string="ServerCommand.TaskEndRes";

        public static /* const */TaskCancelRes: string="ServerCommand.TaskCancelRes";

        public static /* const */TaskRoleTaskGot: string="ServerCommand.TaskRoleTaskGot";

        public static /* const */CycleTaskRes: string="ServerCommand.CycleTaskRes";

        public static /* const */CycleTaskEnd: string="ServerCommand.CycleTaskEnd";

        public static /* const */CycleColorFlushRes: string="ServerCommand.CycleColorFlushRes";

        public static /* const */CycleTaskGetRes: string="ServerCommand.CycleTaskGetRes";

        public static /* const */CycleTaskCancelRes: string="ServerCommand.CycleTaskCancelRes";

        public static /* const */SkillListRes: string="ServerCommand.SkillListRes";

        public static /* const */SkillUpdate: string="ServerCommand.SkillUpdate";

        public static /* const */SkillShortCatUpdate: string="ServerCommand.SkillShortCatUpdate";

        public static /* const */BufferUpdate: string="ServerCommand.BufferUpdate";

        public static /* const */SkillLearnGuideRes: string="ServerCommand.SkillLearnGuideRes";

        public static /* const */SkillBaseRes: string="ServerCommand.SkillBaseRes";

        public static /* const */SkillFishLeared: string="ServerCommand.SkillFishLeared";

        public static /* const */SkillOreLeared: string="ServerCommand.SkillOreLeared";

        public static /* const */SkillXPLearned: string="ServerCommand.SkillXPLearned";

        public static /* const */SkillGuildLearned: string="ServerCommand.SkillGuildLearned";

        public static /* const */SkillGuildListRes: string="ServerCommand.SkillGuildListRes";

        public static /* const */SkillMarryLearned: string="ServerCommand.SkillMarryLearned";

        public static /* const */SkillMarryRmoved: string="ServerCommand.SkillMarryRmoved";

        public static /* const */MapPass: string="ServerCommand.MapPass";

        public static /* const */DialogTaskListRes: string="ServerCommand.DialogTaskListRes";

        public static /* const */DialogTaskInfoRes: string="ServerCommand.DialogTaskInfoRes";

        public static /* const */TradeApplySucess: string="ServerCommand.TradeApplySucess";

        public static /* const */TradeMsg: string="ServerCommand.TradeMsg";

        public static /* const */PetBagMsg: string="ServerCommand.PetBagMsg";

        public static /* const */PetSkillFreeRandUpdate: string="ServerCommand.PetSkillFreeRandUpdate";

        public static /* const */PetWarehouseSkillUpdate: string="ServerCommand.PetWarehouseSkillUpdate";

        public static /* const */PetChangeModelListCommand: string="ServerCommand.PetChangeModelListCommand";

        public static /* const */PetBlessValueCommand: string="ServerCommand.PetBlessValueCommand";

        public static /* const */PlayerInfoReply: string="ServerCommand.PlayerInfoReply";

        public static /* const */PlayerNotOnline: string="ServerCommand.PlayerNotOnline";

        public static /* const */Group_Apply: string="ServerCommand.Group_Apply";

        public static /* const */Group_Invite: string="ServerCommand.Group_Invite";

        public static /* const */Group_PlayerInfoChange: string="ServerCommand.Group_PlayerInfoChange";

        public static /* const */Group_CaptainChange: string="ServerCommand.Group_CaptainChange";

        public static /* const */Group_AllocationChange: string="ServerCommand.Group_AllocationChange";

        public static /* const */Group_PlayerLeft: string="ServerCommand.Group_PlayerLeft";

        public static /* const */Group_GroupSetting: string="ServerCommand.Group_GroupSetting";

        public static /* const */Group_EnterOrLeaveGroup: string="ServerCommand.Group_EnterOrLeaveGroup";

        public static /* const */CrossGroup_Apply: string="ServerCommand.CrossGroup_Apply";

        public static /* const */CrossGroup_Invite: string="ServerCommand.CrossGroup_Invite";

        public static /* const */CrossGroup_PlayerInfoChange: string="ServerCommand.CrossGroup_PlayerInfoChange";

        public static /* const */CrossGroup_CaptainChange: string="ServerCommand.CrossGroup_CaptainChange";

        public static /* const */CrossGroup_AllocationChange: string="ServerCommand.CrossGroup_AllocationChange";

        public static /* const */CrossGroup_PlayerLeft: string="ServerCommand.CrossGroup_PlayerLeft";

        public static /* const */CrossGroup_GroupSetting: string="ServerCommand.CrossGroup_GroupSetting";

        public static /* const */CrossGroup_EnterOrLeaveGroup: string="ServerCommand.CrossGroup_EnterOrLeaveGroup";

        public static /* const */CrossTower_InfoUpdate: string="ServerCommand.CrossTower_InfoUpdate";

        public static /* const */Copy_EnterCopy: string="副本_进入副本地图";

        public static /* const */Copy_LeaveCopy: string="副本_离开副本地图";

        public static /* const */Copy_RoomListInfoChange: string="副本_房间列表改变";

        public static /* const */Copy_GroupsInfoChange: string="副本_房间y信息改变";

        public static /* const */Copy_Apply: string="副本_组队申请";

        public static /* const */Copy_Invite: string="副本_组队邀请";

        public static /* const */Copy_PlayerInfoChange: string="副本_队伍信息";

        public static /* const */Copy_CaptainChange: string="副本_修改队长";

        public static /* const */Copy_AllocationChange: string="副本_修改分配方案";

        public static /* const */Copy_PlayerLeft: string="副本_离开队伍";

        public static /* const */Copy_EnterHell: string="副本_进入副本大厅";

        public static /* const */Copy_LeftGroup: string="副本_离开副本队伍";

        public static /* const */Copy_CopyNumInfoChange: string="副本_进入副本次数改变";

        public static /* const */Copy_CloseHell: string="副本_关闭副本大厅";

        public static /* const */CopyPlayersUpdate: string="副本玩家列表";

        public static /* const */CopyPlayersEnter: string="副本新玩家进入队伍";

        public static /* const */CopyPlayersLeave: string="副本玩家离开队伍";

        public static /* const */Copy_RefreshCountDownInfo: string="副本更新倒计时";

        public static /* const */Copy_GroupNoExist: string="副本队伍不存在";

        public static /* const */Copy_Success: string="副本_成功";

        public static /* const */Copy_Fail: string="副本_失败";

        public static /* const */Copy_CreateCopy: string="副本_队长开启副本";

        public static /* const */Copy_WaitingInfoCommand: string="副本_副本等待队伍信息";

        public static /* const */Copy_ProcessUpdate: string="副本_进度更新";

        public static /* const */Copy_LeaveMagicTowerCopy: string="副本_离开爬塔副本";

        public static /* const */Copy_DefendCopyAddExp: string="副本_防守副本打怪增加经验";

        public static /* const */TowerWarehouseItemsUpdate: string="副本_爬塔仓库物品更新";

        public static /* const */GuildStruggleInfoChange: string="仙盟副本_副本信息改变";

        public static /* const */GuildStruggleEnterLayer: string="仙盟副本_进入新的小关";

        public static /* const */GuildStruggleProcessChange: string="仙盟副本_副本进度消息";

        public static /* const */CrossCopy_CostNoticeEnter: string="跨服副本_开启进入跨服副本";

        public static /* const */CrossCopy_WaitingInfoCommand: string="跨服副本_副本等待队伍信息";

        public static /* const */PetSire_OperAgree: string="ServerCommand.PetSire_OperAgree";

        public static /* const */PetSire_OperUpdatePet: string="ServerCommand.PetSire_OperUpdatePet";

        public static /* const */PetSire_OperLock: string="ServerCommand.PetSire_OperLock";

        public static /* const */PetSire_OperConfirm: string="ServerCommand.PetSire_OperConfirm";

        public static /* const */PetSire_OperCancel: string="ServerCommand.PetSire_OperCancel";

        public static /* const */PetSire_OperEnd: string="ServerCommand.PetSire_OperEnd";

        public static /* const */ShortCutsMsg: string="ServerCommand.ShortCutsMsg";

        public static /* const */TransportTalkRes: string="ServerCommand.TransportTalkRes";

        public static /* const */TransportInfoRes: string="ServerCommand.TransportInfoRes";

        public static /* const */TransportInfoUpdate: string="ServerCommand.TransportInfoUpdate";

        public static /* const */DialogTransportTaskInfoRes: string="ServerCommand.DialogTransportTaskInfoRes";

        public static /* const */TransportBegin: string="ServerCommand.TransportBegin";

        public static /* const */TransportBuyInsuRes: string="ServerCommand.TransportBuyInsuRes";

        public static /* const */TransportTaskInfoRes: string="ServerCommand.TransportTaskInfoRes";

        public static /* const */NewPlayerAward: string="ServerCommand.NewPlayerAward";

        public static /* const */DailyAward: string="ServerCommand.DailyAward";

        public static /* const */LevelAward: string="ServerCommand.LevelAward";

        public static /* const */GetOfflineTimeSuccess: string="ServerCommand.GetOfflineTimeSuccess";

        public static /* const */UpdateItemCdData: string="ServerCommand.UpdateItemCdData";

        public static /* const */GetRankingDataSuccess: string="ServerCommand.GetRankingDataSuccess";

        public static /* const */GuildUpdateInfo: string="ServerCommand.GuildUpdateInfo";

        public static /* const */GuildLeaveGuild: string="ServerCommand.GuildLeaveGuild";

        public static /* const */GuildEnterGuild: string="ServerCommand.GuildEnterGuild";

        public static /* const */GuildPushInviteInfo: string="ServerCommand.GuildPushInviteInfo";

        public static /* const */GuildWelcome: string="ServerCommand.GuildWelcome";

        public static /* const */GuildNewMember: string="ServerCommand.GuildNewMember";

        public static /* const */GuildNewApply: string="ServerCommand.GuildNewApply";

        public static /* const */LookupPetReplySuccess: string="ServerCommand.LookupPetReplySuccess";

        public static /* const */StallMyStallNameUpdate: string="ServerCommand.StallMyStallNameUpdate";

        public static /* const */StallMyIntroduceUpdate: string="ServerCommand.StallMyIntroduceUpdate";

        public static /* const */StallStartStallResult: string="ServerCommand.StallStartStallResult";

        public static /* const */StallOpenSuccess: string="ServerCommand.StallOpenSuccess";

        public static /* const */StallItemsUpdate: string="ServerCommand.StallItemsUpdate";

        public static /* const */StallOtherItemsUpdate: string="ServerCommand.StallOtherItemsUpdate";

        public static /* const */StallSelfLeaveWordsUpdate: string="ServerCommand.StallSelfLeaveWordsUpdate";

        public static /* const */StallSelfLeaveWordsClear: string="ServerCommand.StallSelfLeaveWordsClear";

        public static /* const */StallOtherLeaveWordsUpdate: string="ServerCommand.StallOtherLeaveWordsUpdate";

        public static /* const */StallOtherLeaveWordsClear: string="ServerCommand.StallOtherLeaveWordsClear";

        public static /* const */StallCloseSuccess: string="ServerCommand.StallCloseSuccess";

        public static /* const */GetTargetConditionSuccess: string="ServerCommand.GetTargetConditionSuccess";

        public static /* const */GainTargetAwardSuccess: string="ServerCommand.GainTargetAwardSuccess";

        public static /* const */GetDragonTargetRewardSuccess: string="ServerCommand.GetDragonTargetRewardSuccess";

        public static /* const */GetDragonTargetChapterRewardSuccess: string="ServerCommand.GetDragonTargetChapterRewardSuccess";

        public static /* const */GuildTaskInfoRes: string="ServerCommand.GuildTaskInfoRes";

        public static /* const */RoleSingleAttributeChange: string="ServerCommand.RoleSingleAttributeChange";

        public static /* const */GuideWeaponStrengthenRes: string="ServerCommand.GuideWeaponStrengthenRes";

        public static /* const */GuideRefreshGrowthRes: string="ServerCommand.GuideRefreshGrowthRes";

        public static /* const */HuntTaskInfoRes: string="ServerCommand.HuntTaskInfoRes";

        public static /* const */HunMapInfoRes: string="ServerCommand.HunMapInfoRes";

        public static /* const */PetWareHouseCapacityChange: string="ServerCommand.PetWareHouseCapacityChange";

        public static /* const */PetWareHousePetChange: string="ServerCommand.PetWareHousePetChange";

        public static /* const */BattlefieldOpen: string="ServerCommand.BattlefieldOpen";

        public static /* const */BattlefieldClose: string="ServerCommand.BattlefieldClose";

        public static /* const */BattlefieldEnter: string="ServerCommand.BattlefieldEnter";

        public static /* const */BattlefieldLeave: string="ServerCommand.BattlefieldLeave";

        public static /* const */BattlefieldListUpdate: string="ServerCommand.BattlefieldListUpdate";

        public static /* const */BattlefieldPlayerScoresUpdate: string="ServerCommand.BattlefieldPlayerScoresUpdate";

        public static /* const */BattlefieldPlayerCreditUpdate: string="ServerCommand.BattlefieldPlayerCreditUpdate";

        public static /* const */BattlefieldCampCreditUpdate: string="ServerCommand.BattlefieldCampCreditUpdate";

        public static /* const */BattlefieldCountDownUpdate: string="ServerCommand.BattlefieldCountDownUpdate";

        public static /* const */FightModelCampUnionUpdateCommand: string="ServerCommand.FightModelCampUnionUpdateCommand";

        public static /* const */BossFieldOpen: string="ServerCommand.BossFieldOpen";

        public static /* const */BossFieldClose: string="ServerCommand.BossFieldClose";

        public static /* const */BossFieldEnter: string="ServerCommand.BossFieldEnter";

        public static /* const */BossFieldLeave: string="ServerCommand.BossFieldLeave";

        public static /* const */BossFieldListUpdate: string="ServerCommand.BossFieldListUpdate";

        public static /* const */BossFieldPlayerScoresUpdate: string="ServerCommand.BossFieldPlayerScoresUpdate";

        public static /* const */BossFieldPlayerCreditUpdate: string="ServerCommand.BossFieldPlayerCreditUpdate";

        public static /* const */BossFieldForceCreditUpdate: string="ServerCommand.BossFieldForceCreditUpdate";

        public static /* const */BossFieldCountDownUpdate: string="ServerCommand.BossFieldCountDownUpdate";

        public static /* const */BossFieldInspireInfoUpdate: string="ServerCommand.BossFieldInspireInfoUpdate";

        public static /* const */SpaceSkillUpdate: string="ServerCommand.SpaceSkillUpdate";

        public static /* const */PlayerGrowthUpdate: string="ServerCommand.PlayerGrowthUpdate";

        public static /* const */PlayerAttributeStatusUpdate: string="ServerCommand.PlayerAttributeStatusUpdate";

        public static /* const */GuildStructureUpdate: string="ServerCommand.GuildStructureUpdate";

        public static /* const */GuildShopUpdate: string="ServerCommand.GuildShopUpdate";

        public static /* const */DrugBagInfoUpdate: string="ServerCommand.DrugBagInfoUpdate";

        public static /* const */PetDrugBagInfoUpdate: string="ServerCommand.PetDrugBagInfoUpdate";

        public static /* const */GuildWarehouseUpdateCommand: string="ServerCommand.GuildWarehouseUpdateCommand";

        public static /* const */GuildWarehouseApplyUpdateCommand: string="ServerCommand.GuildWarehouseApplyUpdateCommand";

        public static /* const */VIPInfoUpdateCommand: string="ServerCommand.VIPInfoUpdateCommand";

        public static /* const */VIPLevelUpgrade: string="ServerCommand.VIPLevelUpgrade";

        public static /* const */VIPBlessStateChange: string="ServerCommand.VIPBlessStateChange";

        public static /* const */VIPLoginRewardActiveCommand: string="ServerCommand.VIPLoginRewardActiveCommand";

        public static /* const */FlowersReceiveFlower: string="ServerCommand.FlowersReceiveFlower";

        public static /* const */FlowersWreathEffect: string="鲜花_飘花提示";

        public static /* const */SpaGetSpaList: string="ServerCommand.SpaGetSpaList";

        public static /* const */SpaEnterSpaMap: string="ServerCommand.SpaEnterSpaMap";

        public static /* const */SpaEnterCrossSpaMap: string="ServerCommand.SpaEnterCrossSpaMap";

        public static /* const */SpaLeaveSpaMap: string="ServerCommand.SpaLeaveSpaMap";

        public static /* const */GuildFlameOpen: string="ServerCommand.GuildFlameOpen";

        public static /* const */GuildFlameClose: string="ServerCommand.GuildFlameClose";

        public static /* const */GuildFlameInfoUpdate: string="ServerCommand.GuildFlameInfoUpdate";

        public static /* const */GuildFlameBig: string="ServerCommand.GuildFlameBig";

        public static /* const */GuildFlameShort: string="ServerCommand.GuildFlameShort";

        public static /* const */GuildFlameNimbusAddCommand: string="ServerCommand.GuildFlameNimbusAddCommand";

        public static /* const */GuildFlameExpAddCommand: string="ServerCommand.GuildFlameExpAddCommand";

        public static /* const */FishStartFish: string="ServerCommand.FishStartFish";

        public static /* const */FishEndFish: string="ServerCommand.FishEndFish";

        public static /* const */FishNumChange: string="ServerCommand.FishNumChange";

        public static /* const */FishItemsUpdate: string="ServerCommand.FishItemsUpdate";

        public static /* const */FishCrazyNum: string="ServerCommand.FishCrazyNum";

        public static /* const */CrazyFishActiveCommand: string="ServerCommand.CrazyFishActiveCommand";

        public static /* const */FishStartRoastFish: string="ServerCommand.FishStartRoastFish";

        public static /* const */FishEndRoastFish: string="ServerCommand.FishEndRoastFish";

        public static /* const */RoleNimbusChange: string="ServerCommand.RoleNimbusChange";

        public static /* const */SectarianTaskOpenRes: string="ServerCommand.SectarianTaskOpenRes";

        public static /* const */SectarianTaskFlushRes: string="ServerCommand.SectarianTaskFlushRes";

        public static /* const */MyTitlesUpdate: string="ServerCommand.MyTitlesUpdate";

        public static /* const */TitleTimeOut: string="ServerCommand.TitleTimeOut";

        public static /* const */TitleRemove: string="ServerCommand.TitleRemove";

        public static /* const */TitleUpdate: string="ServerCommand.TitleUpdate";

        public static /* const */TitleGetCommand: string="ServerCommand.TitleGetCommand";

        public static /* const */TitleCurrentTitleMaybeChange: string="ServerCommand.TitleCurrentTitleMaybeChange";

        public static /* const */TitleNotShowTitle: string="ServerCommand.TitleNotShowTitle";

        public static /* const */GuildwarSignUpTime: string="ServerCommand.GuildwarSignUpTime";

        public static /* const */GuildwarEnter: string="ServerCommand.GuildwarEnter";

        public static /* const */GuildWarOpen: string="ServerCommand.GuildWarOpen";

        public static /* const */GuildWarClose: string="ServerCommand.GuildWarClose";

        public static /* const */GuildWarScoreUpdate: string="ServerCommand.GuildWarScoreUpdate";

        public static /* const */GuildWarCopyInfosUpdate: string="ServerCommand.GuildWarCopyInfosUpdate";

        public static /* const */GuildWarScoreListUpdate: string="ServerCommand.GuildWarScoreListUpdate";

        public static /* const */GuildWarPlayerRewardUpdate: string="ServerCommand.GuildWarPlayerRewardUpdate";

        public static /* const */GuildWarGuildRewardsUpdate: string="仙盟战仙盟奖励";

        public static /* const */GuildWarInfoNowUpdate: string="仙盟战当前地图改变";

        public static /* const */GuildWarSignUpInfoUpdate: string="ServerCommand.GuildWarSignUpInfoUpdate";

        public static /* const */GuildWarPlayerTopListUpdate: string="ServerCommand.GuildWarPlayerTopListUpdate";

        public static /* const */GuildWarGuildTopListUpdate: string="ServerCommand.GuildWarGuildTopListUpdate";

        public static /* const */GuildWarNextRing: string="ServerCommand.GuildWarNextRing";

        public static /* const */GuildWarLeftNumUpdate: string="ServerCommand.GuildWarLeftNumUpdate";

        public static /* const */CopyBoxItemUpdate: string="ServerCommand.CopyBoxItemUpdate";

        public static /* const */CoinCopyCoinBeginPlay: string="ServerCommand.CoinCopyCoinBeginPlay";

        public static /* const */CoinCopyCoinEndPlay: string="ServerCommand.CoinCopyCoinEndPlay";

        public static /* const */CoinCopyKillCoinBoss: string="ServerCommand.CoinCopyKillCoinBoss";

        public static /* const */CoinCopyMsgInfoUpdate: string="铜钱副本信息更新";

        public static /* const */CoinCopyEndTimeUpdate: string="ServerCommand.CoinCopyEndTimeUpdate";

        public static /* const */CoinCopyMsgEnd: string="ServerCommand.CoinCopyMsgEnd";

        public static /* const */CoinCopyEnterCopy: string="ServerCommand.CoinCopyEnterCopy";

        public static /* const */CoinCopyLeaveCopy: string="ServerCommand.CoinCopyLeaveCopy";

        public static /* const */CoinCopyRefreshBoss: string="ServerCommand.CoinCopyRefreshBoss";

        public static /* const */CoinCopyVerificationCode: string="ServerCommand.CoinCopyVerificationCode";

        public static /* const */ShopMallCostReturnUpdate: string="ServerCommand.ShopMallCostReturnUpdate";

        public static /* const */PanicBuyPlayerCommand: string="ServerCommand.PanicBuyPlayerCommand";

        public static /* const */BattleApplyCommand: string="ServerCommand.BattleApplyCommand";

        public static /* const */BattleReplyCommand: string="ServerCommand.BattleReplyCommand";

        public static /* const */BattleStartCommand: string="ServerCommand.BattleStartCommand";

        public static /* const */BattleResultCommand: string="切磋结果";

        public static /* const */ArenaWillOpenCommand: string="ServerCommand.ArenaWillOpenCommand";

        public static /* const */ArenaOpenCommand: string="ServerCommand.ArenaOpenCommand";

        public static /* const */ArenaCloseCommand: string="ServerCommand.ArenaCloseCommand";

        public static /* const */ArenaBattlesCommand: string="ServerCommand.ArenaBattlesCommand";

        public static /* const */ArenaMatchCommand: string="ServerCommand.ArenaMatchCommand";

        public static /* const */ArenaResultCommand: string="ServerCommand.ArenaResultCommand";

        public static /* const */ArenaSignUpStateCommand: string="ServerCommand.ArenaSignUpStateCommand";

        public static /* const */ArenaMyArenaInfoUpdate: string="ServerCommand.ArenaMyArenaInfoUpdate";

        public static /* const */ArenaStartCommand: string="ServerCommand.ArenaStartCommand";

        public static /* const */ArenaTopListUpdate: string="ServerCommand.ArenaTopListUpdate";

        public static /* const */ArenaWaitingNumCommand: string="ServerCommand.ArenaWaitingNumCommand";

        public static /* const */ArenaFinaRingsCommand: string="ServerCommand.ArenaFinaRingsCommand";

        public static /* const */ArenaMoneyCommand: string="ServerCommand.ArenaMoneyCommand";

        public static /* const */ArenaModeCommand: string="ServerCommand.ArenaModeCommand";

        public static /* const */ArenaGroupCommand: string="ServerCommand.ArenaGroupCommand";

        public static /* const */WrestleRoomsCommand: string="ServerCommand.WrestleRoomsCommand";

        public static /* const */WrestleBattlesCommand: string="ServerCommand.WrestleBattlesCommand";

        public static /* const */WrestleCloseCommand: string="ServerCommand.WrestleCloseCommand";

        public static /* const */WrestleWillOpenCommand: string="ServerCommand.WrestleWillOpenCommand";

        public static /* const */WrestleOpenCommand: string="ServerCommand.WrestleOpenCommand";

        public static /* const */WrestleMatchCommand: string="ServerCommand.WrestleMatchCommand";

        public static /* const */WrestleResultCommand: string="ServerCommand.WrestleResultCommand";

        public static /* const */WrestleSignUpStateCommand: string="ServerCommand.WrestleSignUpStateCommand";

        public static /* const */WrestleMyWrestleInfoUpdate: string="ServerCommand.WrestleMyWrestleInfoUpdate";

        public static /* const */WrestleAccountUpdate: string="ServerCommand.WrestleAccountUpdate";

        public static /* const */WrestleStartCommand: string="ServerCommand.WrestleStartCommand";

        public static /* const */WrestleTopListUpdate: string="ServerCommand.WrestleTopListUpdate";

        public static /* const */WrestleFightRecordInfosCommand: string="ServerCommand.WrestleFightRecordInfosCommand";

        public static /* const */WrestlePlayerInfo: string="ServerCommand.WrestlePlayerInfo";

        public static /* const */ArenaCrossInfoCommand: string="ServerCommand.ArenaCrossInfoCommand";

        public static /* const */ArenaCrossWillOpenCommand: string="ServerCommand.ArenaCrossWillOpenCommand";

        public static /* const */ArenaCrossOpenCommand: string="ServerCommand.ArenaCrossOpenCommand";

        public static /* const */ArenaCrossCloseCommand: string="ServerCommand.ArenaCrossCloseCommand";

        public static /* const */ArenaCrossBattlesCommand: string="ServerCommand.ArenaCrossBattlesCommand";

        public static /* const */ArenaCrossMatchCommand: string="ServerCommand.ArenaCrossMatchCommand";

        public static /* const */ArenaCrossResultCommand: string="ServerCommand.ArenaCrossResultCommand";

        public static /* const */ArenaCrossSignUpStateCommand: string="ServerCommand.ArenaCrossSignUpStateCommand";

        public static /* const */ArenaCrossMyArenaInfoUpdate: string="ServerCommand.ArenaCrossMyArenaInfoUpdate";

        public static /* const */ArenaCrossStartCommand: string="ServerCommand.ArenaCrossStartCommand";

        public static /* const */ArenaCrossTopListUpdate: string="ServerCommand.ArenaCrossTopListUpdate";

        public static /* const */ArenaCrossWaitingNumCommand: string="ServerCommand.ArenaCrossWaitingNumCommand";

        public static /* const */ArenaCrossMoneyCommand: string="ServerCommand.ArenaCrossMoneyCommand";

        public static /* const */ArenaCrossModeCommand: string="ServerCommand.ArenaCrossModeCommand";

        public static /* const */ArenaCrossGroupCommand: string="ServerCommand.ArenaCrossGroupCommand";

        public static /* const */ArenaCrossTopListKingWarUpdate: string="ServerCommand.ArenaCrossTopListKingWarUpdate";

        public static /* const */ArenaCrossBattleRecordsCommand: string="ServerCommand.ArenaCrossBattleRecordsCommand";

        public static /* const */ArenaCrossChooseGroupCommand: string="ServerCommand.ArenaCrossChooseGroupCommand";

        public static /* const */ArenaCrossGroupMembers: string="ServerCommand.ArenaCrossGroupMembers";

        public static /* const */ArenaCrossGroupBattlesCommand: string="ServerCommand.ArenaCrossGroupBattlesCommand";

        public static /* const */ArenaCrossPlayerInfo: string="ServerCommand.ArenaCrossPlayerInfo";

        public static /* const */ArenaCrossGroupRingTimeCommand: string="ServerCommand.ArenaCrossGroupRingTimeCommand";

        public static /* const */ArenaCrossLeaveCopy: string="ServerCommand.ArenaCrossLeaveCopy";

        public static /* const */ArenaCrossEnterCopy: string="ServerCommand.ArenaCrossEnterCopy";

        public static /* const */ArenaCrossGroupBattleEndCommand: string="ServerCommand.ArenaCrossGroupBattleEndCommand";

        public static /* const */ArenaCrossSendFlowerInfo: string="ServerCommand.ArenaCrossSendFlowerInfo";

        public static /* const */ArenaCrossSendFlowerNum: string="ServerCommand.ArenaCrossSendFlowerNum";

        public static /* const */AreanCrossGroupSendFlowerSuccess: string="ServerCommand.AreanCrossGroupSendFlowerSuccess";

        public static /* const */ArenaCrossChooseFinalPosCommand: string="ServerCommand.ArenaCrossChooseFinalPosCommand";

        public static /* const */ArenaCrossFinalBattlesCommand: string="ServerCommand.ArenaCrossFinalBattlesCommand";

        public static /* const */ArenaCrossBetPlayerInfosCommand: string="ServerCommand.ArenaCrossBetPlayerInfosCommand";

        public static /* const */ArenaCrossBetToplistsCommand: string="ServerCommand.ArenaCrossBetToplistsCommand";

        public static /* const */ArenaCrossMyBetInfosCommand: string="ServerCommand.ArenaCrossMyBetInfosCommand";

        public static /* const */ArenaCrossGetMyBetRewardSuccessCommand: string="ServerCommand.ArenaCrossGetMyBetRewardSuccessCommand";

        public static /* const */ArenaCrossTabletCommand: string="ServerCommand.ArenaCrossTabletCommand";

        public static /* const */ArenaCrossFightRecords: string="ServerCommand.ArenaCrossFightRecords";

        public static /* const */FightRecord: string="ServerCommand.FightRecord";

        public static /* const */CornucopiaFriendBlessToMyCornucopia: string="ServerCommand.CornucopiaFriendBlessToMyCornucopia";

        public static /* const */CornucopiaMyCornucopiaInfo: string="ServerCommand.CornucopiaMyCornucopiaInfo";

        public static /* const */PetHireMyApplyCommand: string="ServerCommand.PetHireMyApplyCommand";

        public static /* const */PetHireSearchCommand: string="ServerCommand.PetHireSearchCommand";

        public static /* const */PetHireQueryMyWalletCommand: string="ServerCommand.PetHireQueryMyWalletCommand";

        public static /* const */PetHireGetMyWalletCommand: string="ServerCommand.PetHireGetMyWalletCommand";

        public static /* const */PetHireDetailInfoCommand: string="ServerCommand.PetHireDetailInfoCommand";

        public static /* const */PetHireLogCommand: string="ServerCommand.PetHireLogCommand";

        public static /* const */PetHireCountCommand: string="ServerCommand.PetHireCountCommand";

        public static /* const */PetHirePriceChangedCommand: string="ServerCommand.PetHirePriceChangedCommand";

        public static /* const */PetHireChangePriceResultCommand: string="ServerCommand.PetHireChangePriceResultCommand";

        public static /* const */FairylandOpenCommand: string="ServerCommand.FairylandOpenCommand";

        public static /* const */FairylandCloseCommand: string="ServerCommand.FairylandCloseCommand";

        public static /* const */FairylandCopysCommand: string="ServerCommand.FairylandCopysCommand";

        public static /* const */FairylandEnterCommand: string="ServerCommand.FairylandEnterCommand";

        public static /* const */ChristmasCardReceiveChristmasCard: string="ServerCommand.ChristmasCardReceiveChristmasCard";

        public static /* const */ActiveListChange: string="ServerCommand.ActiveListChange";

        public static /* const */PeaceFieldActiveCommand: string="ServerCommand.PeaceFieldActiveCommand";

        public static /* const */PeaceFieldOpenCommand: string="ServerCommand.PeaceFieldOpenCommand";

        public static /* const */PeaceFieldCloseCommand: string="ServerCommand.PeaceFieldCloseCommand";

        public static /* const */PeaceFieldListCommand: string="ServerCommand.PeaceFieldListCommand";

        public static /* const */PeaceFieldHurtListCommand: string="ServerCommand.PeaceFieldHurtListCommand";

        public static /* const */PeaceFieldRefreshBossTimeCommand: string="ServerCommand.PeaceFieldRefreshBossTimeCommand";

        public static /* const */MakeFunTargetStatus: string="ServerCommand.MakeFunTargetStatus";

        public static /* const */MakeFunCasterInfo: string="ServerCommand.MakeFunCasterInfo";

        public static /* const */ArenaGiftBagDataUpdate: string="ServerCommand.ArenaGiftBagDataUpdate";

        public static /* const */ArenaGiftBagSelectUpdate: string="ServerCommand.ArenaGiftBagSelectUpdate";

        public static /* const */ArenaGiftBagSelectNowUpdate: string="ServerCommand.ArenaGiftBagSelectNowUpdate";

        public static /* const */ArenaGiftWishUpdate: string="ServerCommand.ArenaGiftWishUpdate";

        public static /* const */FireworkOpenCommand: string="ServerCommand.FireworkOpenCommand";

        public static /* const */FireWorkCloseCommand: string="ServerCommand.FireWorkCloseCommand";

        public static /* const */FireWorkBrightCommand: string="ServerCommand.FireWorkBrightCommand";

        public static /* const */FireWorkEventRecordCommand: string="ServerCommand.FireWorkEventRecordCommand";

        public static /* const */FireWorkEffectCommand: string="ServerCommand.FireWorkEffectCommand";

        public static /* const */MarryPlayerMarryUpdateCommand: string="ServerCommand.MarryPlayerMarryUpdateCommand";

        public static /* const */MarryApplyCommand: string="ServerCommand.MarryApplyCommand";

        public static /* const */MarryReplyCommand: string="ServerCommand.MarryReplyCommand";

        public static /* const */MarryRegistSuccessCommand: string="ServerCommand.MarryRegistSuccessCommand";

        public static /* const */MarryBookingSceneSuccess: string="ServerCommand.MarryBookingSceneSuccess";

        public static /* const */MarryParadeStartCommand: string="ServerCommand.MarryParadeStartCommand";

        public static /* const */MarryParadeEndCommand: string="ServerCommand.MarryParadeEndCommand";

        public static /* const */MarryCelebrationStartCommand: string="ServerCommand.MarryCelebrationStartCommand";

        public static /* const */MarryCelebrationEndCommand: string="ServerCommand.MarryCelebrationEndCommand";

        public static /* const */MarryBookHoursCommand: string="ServerCommand.MarryBookHoursCommand";

        public static /* const */MarryInvitedGuestUpdate: string="ServerCommand.MarryInvitedGuestUpdate";

        public static /* const */MarryCanInviteNum: string="ServerCommand.MarryCanInviteNum";

        public static /* const */MarryHistoryDataCommand: string="ServerCommand.MarryHistoryDataCommand";

        public static /* const */MarryGuestInfosCommand: string="ServerCommand.MarryGuestInfosCommand";

        public static /* const */MarryBlessHistoryUpdate: string="ServerCommand.MarryBlessHistoryUpdate";

        public static /* const */MarryCeremonyCommand: string="ServerCommand.MarryCeremonyCommand";

        public static /* const */MarryEndCeremonyCommand: string="ServerCommand.MarryEndCeremonyCommand";

        public static /* const */MarryWeddingStatusCommand: string="ServerCommand.MarryWeddingStatusCommand";

        public static /* const */MarryInviteInfoCommand: string="ServerCommand.MarryInviteInfoCommand";

        public static /* const */MarryWeddingApplicatorsUpdate: string="ServerCommand.MarryWeddingApplicatorsUpdate";

        public static /* const */MarryWeddingCanEnterCommand: string="ServerCommand.MarryWeddingCanEnterCommand";

        public static /* const */MarrySearchPlayerSuccess: string="ServerCommand.MarrySearchPlayerSuccess";

        public static /* const */MarryEnterWedding: string="ServerCommand.MarryEnterWedding";

        public static /* const */MarryLeaveWedding: string="ServerCommand.MarryLeaveWedding";

        public static /* const */MarryCeremoneyHadStartCommand: string="ServerCommand.MarryCeremoneyHadStartCommand";

        public static /* const */MarryWeddingFireWorkCommand: string="ServerCommand.MarryWeddingFireWorkCommand";

        public static /* const */MarryApplyDivorceSuccess: string="ServerCommand.MarryApplyDivorceSuccess";

        public static /* const */MarryHasWeddingApplyCommand: string="ServerCommand.MarryHasWeddingApplyCommand";

        public static /* const */MarryPackInvitesUpdate: string="ServerCommand.MarryPackInvitesUpdate";

        public static /* const */NPCTalk: string="ServerCommand.NPCTalk";

        public static /* const */RomanicDataCommand: string="ServerCommand.RomanicDataCommand";

        public static /* const */RomanicEndCommand: string="ServerCommand.RomanicEndCommand";

        public static /* const */CellHappyDataCommand: string="ServerCommand.CellHappyDataCommand";

        public static /* const */SuitSkillInfoCommand: string="ServerCommand.SuitSkillInfoCommand";

        public static /* const */SuitSkillUpgradeRateCommand: string="ServerCommand.SuitSkillUpgradeRateCommand";

        public static /* const */SuitSkillAccCommand: string="ServerCommand.SuitSkillAccCommand";

        public static /* const */SuitSkillActiveCommand: string="ServerCommand.SuitSkillActiveCommand";

        public static /* const */SuitLockTipCommand: string="ServerCommand.SuitLockTipCommand";

        public static /* const */DelegateWarehouseItemsUpdate: string="ServerCommand.DelegateWarehouseItemsUpdate";

        public static /* const */DelegateCoinCopyReward: string="ServerCommand.DelegateCoinCopyReward";

        public static /* const */ActiveDelegateCanSweepUpList: string="ServerCommand.ActiveDelegateCanSweepUpList";

        public static /* const */PetExploreInfoCommand: string="ServerCommand.PetExploreInfoCommand";

        public static /* const */PetExploreCardsCommand: string="ServerCommand.PetExploreCardsCommand";

        public static /* const */PetExploreDrawRewardsCommand: string="ServerCommand.PetExploreDrawRewardsCommand";

        public static /* const */PetExplorePackCommand: string="ServerCommand.PetExplorePackCommand";

        public static /* const */PetExplorePackItemUpdate: string="ServerCommand.PetExplorePackItemUpdate";

        public static /* const */PetExploreResultUpdate: string="ServerCommand.PetExploreResultUpdate";

        public static /* const */PetExploreFightIndexCommand: string="ServerCommand.PetExploreFightIndexCommand";

        public static /* const */PetExploreRecordsCommand: string="ServerCommand.PetExploreRecordsCommand";

        public static /* const */PetEquipItemInfoChange: string="ServerCommand.PetEquipItemInfoChange";

        public static /* const */NewBattlefieldOpen: string="ServerCommand.NewBattlefieldOpen";

        public static /* const */NewBattlefieldClose: string="ServerCommand.NewBattlefieldClose";

        public static /* const */NewBattlefieldListUpdate: string="ServerCommand.NewBattlefieldListUpdate";

        public static /* const */NewBattlefieldPlayerScoresUpdate: string="ServerCommand.NewBattlefieldPlayerScoresUpdate";

        public static /* const */NewBattlefieldPlayerCreditUpdate: string="ServerCommand.NewBattlefieldPlayerCreditUpdate";

        public static /* const */NewBattlefieldFroceCreditUpdate: string="ServerCommand.NewBattlefieldFroceCreditUpdate";

        public static /* const */NewBattlefieldCountDownUpdate: string="ServerCommand.NewBattlefieldCountDownUpdate";

        public static /* const */NewBattlefieldMyResultUpdate: string="ServerCommand.NewBattlefieldMyResultUpdate";

        public static /* const */NewBattlefieldAllInspireInfoUpdate: string="ServerCommand.NewBattlefieldAllInspireInfoUpdate";

        public static /* const */NewBattlefieldPersonalInspireInfoUpdate: string="ServerCommand.NewBattlefieldPersonalInspireInfoUpdate";

        public static /* const */NationalTreasureActiveStart: string="ServerCommand.NationalTreasureActiveStart";

        public static /* const */NationalTreasureActiveEnd: string="ServerCommand.NationalTreasureActiveEnd";

        public static /* const */NationalTreasureSignUpStart: string="ServerCommand.NationalTreasureSignUpStart";

        public static /* const */NationalTreasureSignUpUpdate: string="ServerCommand.NationalTreasureSignUpUpdate";

        public static /* const */NationalTreasurePlaySignUpdate: string="ServerCommand.NationalTreasurePlaySignUpdate";

        public static /* const */NationalTreasureCampInfoUpdate: string="ServerCommand.NationalTreasureCampInfoUpdate";

        public static /* const */NationalTreasureHonorUpdate: string="ServerCommand.NationalTreasureHonorUpdate";

        public static /* const */RechargeGiftBagActiveCommand: string="ServerCommand.RechargeGiftBagActiveCommand";

        public static /* const */GuildImpeachLeaderCommand: string="ServerCommand.GuildImpeachLeaderCommand";

        public static /* const */ConsumeCountActiveCommand: string="ServerCommand.ConsumeCountActiveCommand";

        public static /* const */ConsumeTodayActiveCommand: string="ServerCommand.ConsumeTodayActiveCommand";

        public static /* const */GuildPartyOpenCommand: string="ServerCommand.GuildPartyOpenCommand";

        public static /* const */GuildPartyCloseCommand: string="ServerCommand.GuildPartyCloseCommand";

        public static /* const */GuildPartyHotCommand: string="ServerCommand.GuildPartyHotCommand";

        public static /* const */GuildPartyAuraAddCommand: string="ServerCommand.GuildPartyAuraAddCommand";

        public static /* const */GuildPartyContributeAddCommand: string="ServerCommand.GuildPartyContributeAddCommand";

        public static /* const */GuildTreeWormCommand: string="ServerCommand.GuildTreeWormCommand";

        public static /* const */GuildTreeRipeCommand: string="ServerCommand.GuildTreeRipeCommand";

        public static /* const */GuildTreeCoinBindAddCommand: string="ServerCommand.GuildTreeCoinBindAddCommand";

        public static /* const */GuildTreeShakeCommand: string="ServerCommand.GuildTreeShakeCommand";

        public static /* const */PetRandSkillActiveCommand: string="ServerCommand.PetRandSkillActiveCommand";

        public static /* const */GuildAnimalCallSuccessCommand: string="ServerCommand.GuildAnimalCallSuccessCommand";

        public static /* const */GuildAnimalInfoCommand: string="ServerCommand.GuildAnimalInfoCommand";

        public static /* const */GuildAnimalBoxRewardCommand: string="ServerCommand.GuildAnimalBoxRewardCommand";

        public static /* const */GuildAltarInfoCommand: string="ServerCommand.GuildAltarInfoCommand";

        public static /* const */PlayerWuXingInfoUpdate: string="ServerCommand.PlayerWuXingInfoUpdate";

        public static /* const */PlayerWuXingAttrUpdate: string="ServerCommand.PlayerWuXingAttrUpdate";

        public static /* const */PlayerWuXingRefreshUpdate: string="ServerCommand.PlayerWuXingRefreshUpdate";

        public static /* const */WuXingDiceUpdateCommand: string="ServerCommand.WuXingDiceUpdateCommand";

        public static /* const */GateDropCommand: string="ServerCommand.GateDropCommand";

        public static /* const */RunePackDataChange: string="ServerCommand.RunePackDataChange";

        public static /* const */RunePackItemsChange: string="ServerCommand.RunePackItemsChange";

        public static /* const */RuneEffectAtrrUpdate: string="ServerCommand.RuneEffectAtrrUpdate";

        public static /* const */RuneGrowthAdd: string="ServerCommand.RuneGrowthAdd";

        public static /* const */RuneCritGrowthAdd: string="ServerCommand.RuneCritGrowthAdd";

        public static /* const */RuneLevelUp: string="ServerCommand.RuneLevelUp";

        public static /* const */RunePlayerRuneInfoCommand: string="ServerCommand.RunePlayerRuneInfoCommand";

        public static /* const */RuneSwallowSucess: string="ServerCommand.RuneSwallowSucess";

        public static /* const */RankInterFlowerActive: string="ServerCommand.RankInterFlowerActive";

        public static /* const */SkyCityOpenCommand: string="ServerCommand.SkyCityOpenCommand";

        public static /* const */SkyCityCloseCommand: string="ServerCommand.SkyCityCloseCommand";

        public static /* const */SkyCityListCommand: string="ServerCommand.SkyCityListCommand";

        public static /* const */GuildPastureExpCommand: string="ServerCommand.GuildPastureExpCommand";

        public static /* const */AchievementOverViewDataGot: string="ServerCommand.AchievementOverViewDataGot";

        public static /* const */AchievementCategoryDataGot: string="ServerCommand.AchievementCategoryDataGot";

        public static /* const */AchievementBonusGot: string="ServerCommand.AchievementBonusGot";

        public static /* const */AchievementOverViewUpdate: string="ServerCommand.AchievementOverViewUpdate";

        public static /* const */AchievementCategoryUpdate: string="ServerCommand.AchievementCategoryUpdate";

        public static /* const */AchievementFinished: string="ServerCommand.AchievementFinished";

        public static /* const */AchievementAchievementValueUpdate: string="ServerCommand.AchievementAchievementValueUpdate";

        public static /* const */AchievementCanGetBonusCodes: string="ServerCommand.AchievementCanGetBonusCodes";

        public static /* const */CrossBeachOpenCommand: string="ServerCommand.CrossBeachOpenCommand";

        public static /* const */CrossBeachCloseCommand: string="ServerCommand.CrossBeachCloseCommand";

        public static /* const */CrossBeachListCommand: string="ServerCommand.CrossBeachListCommand";

        public static /* const */OlympicGuessDataUpdate: string="ServerCommand.OlympicGuessDataUpdate";

        public static /* const */PetCpnPlayerCommand: string="ServerCommand.PetCpnPlayerCommand";

        public static /* const */PetCpnPlayerExCommand: string="ServerCommand.PetCpnPlayerExCommand";

        public static /* const */PetCpnSearchCommand: string="ServerCommand.PetCpnSearchCommand";

        public static /* const */PetCpnJoinResultCommand: string="ServerCommand.PetCpnJoinResultCommand";

        public static /* const */PetCpnChallengeResultCommand: string="ServerCommand.PetCpnChallengeResultCommand";

        public static /* const */PetCpnDetailInfoCommand: string="ServerCommand.PetCpnDetailInfoCommand";

        public static /* const */PetCpnDetailInfoResultCommand: string="ServerCommand.PetCpnDetailInfoResultCommand";

        public static /* const */PetCpnLogCommand: string="ServerCommand.PetCpnLogCommand";

        public static /* const */PetCpnChallengeEndCommand: string="ServerCommand.PetCpnChallengeEndCommand";

        public static /* const */PetCpnPetCoinCommand: string="ServerCommand.PetCpnPetCoinCommand";

        public static /* const */PetCpnCountRewardStartCommand: string="ServerCommand.PetCpnCountRewardStartCommand";

        public static /* const */PetCpnCountRewardEndCommand: string="ServerCommand.PetCpnCountRewardEndCommand";

        public static /* const */PetCpnCanGetRewardCommand: string="ServerCommand.PetCpnCanGetRewardCommand";

        public static /* const */GangFightsRoomListCommand: string="ServerCommand.GangFightsRoomListCommand";

        public static /* const */GangfightMyInfoCommand: string="ServerCommand.GangfightMyInfoCommand";

        public static /* const */GangfightMyInfoExCommand: string="ServerCommand.GangfightMyInfoExCommand";

        public static /* const */GangfightSignUpCommand: string="ServerCommand.GangfightSignUpCommand";

        public static /* const */GangfightApplyTeamCommand: string="ServerCommand.GangfightApplyTeamCommand";

        public static /* const */GangfightInvitePlayerCommand: string="ServerCommand.GangfightInvitePlayerCommand";

        public static /* const */GangfightTeamInfoCommand: string="ServerCommand.GangfightTeamInfoCommand";

        public static /* const */GangfightTopListCommand: string="ServerCommand.GangfightTopListCommand";

        public static /* const */GangfightOpenCommand: string="ServerCommand.GangfightOpenCommand";

        public static /* const */GangfightCloseCommand: string="ServerCommand.GangfightCloseCommand";

        public static /* const */GangfightWillOpenCommand: string="ServerCommand.GangfightWillOpenCommand";

        public static /* const */GangfightBattlesCommand: string="ServerCommand.GangfightBattlesCommand";

        public static /* const */GangfightMatchCommand: string="ServerCommand.GangfightMatchCommand";

        public static /* const */GangfightStartCommand: string="ServerCommand.GangfightStartCommand";

        public static /* const */GangfightResultCommand: string="ServerCommand.GangfightResultCommand";

        public static /* const */GangfightGroupCommand: string="ServerCommand.GangfightGroupCommand";

        public static /* const */GangfightMagicStoneCommand: string="ServerCommand.GangfightMagicStoneCommand";

        public static /* const */GangfightMeritCommand: string="ServerCommand.GangfightMeritCommand";

        public static /* const */GangfightAccoutCommand: string="ServerCommand.GangfightAccoutCommand";

        public static /* const */GangfightCreateTeamSuccess: string="ServerCommand.GangfightCreateTeamSuccess";

        public static /* const */GangfightModifyTeamSuccess: string="ServerCommand.GangfightModifyTeamSuccess";

        public static /* const */GangFightsDieCommand: string="ServerCommand.GangFightsDieCommand";

        public static /* const */LoveTaskFindPartner: string="ServerCommand.LoveTaskFindPartner";

        public static /* const */LoveTaskInvitePartner: string="ServerCommand.LoveTaskInvitePartner";

        public static /* const */LoveTaskPartnerReply: string="ServerCommand.LoveTaskPartnerReply";

        public static /* const */LoveTaskPartnerStart: string="ServerCommand.LoveTaskPartnerStart";

        public static /* const */LoveTaskPartnerEnd: string="ServerCommand.LoveTaskPartnerEnd";

        public static /* const */LoveTaskPartnerSendItem: string="ServerCommand.LoveTaskPartnerSendItem";

        public static /* const */LoveTaskPartnerComment: string="ServerCommand.LoveTaskPartnerComment";

        public static /* const */LoveTaskPartnerInfo: string="ServerCommand.LoveTaskPartnerInfo";

        public static /* const */LoveTaskEffectStart: string="ServerCommand.LoveTaskEffectStart";

        public static /* const */LoveTaskEffectEnd: string="ServerCommand.LoveTaskEffectEnd";

        public static /* const */ChangeHeadIconComment: string="ServerCommand.ChangeHeadIconComment";

        public static /* const */TotalLoadRewardComment: string="ServerCommand.TotalLoadRewardComment";

        public static /* const */Lv70DramaNextStepUpdate: string="ServerCommand.Lv70DramaNextStepUpdate";

        public static /* const */Lv70DramaStepSuccess: string="ServerCommand.Lv70DramaStepSuccess";

        public static /* const */Lv70DramaGetBonus: string="ServerCommand.Lv70DramaGetBonus";

        public static /* const */Lv70DramaInfoGot: string="ServerCommand.Lv70DramaInfoGot";

        public static /* const */Lv70DramaEnterSuccess: string="ServerCommand.Lv70DramaEnterSuccess";

        public static /* const */FirstReachLevelSealCommand: string="ServerCommand.FirstReachLevelSealCommand";

        public static /* const */PetMingSwallExpCommand: string="ServerCommand.PetMingSwallExpCommand";

        public static /* const */PetMingPackCommand: string="ServerCommand.PetMingPackCommand";

        public static /* const */PetMingJuPackCommand: string="ServerCommand.PetMingJuPackCommand";

        public static /* const */PetMingHuntLevelCommand: string="ServerCommand.PetMingHuntLevelCommand";

        public static /* const */PetMingBrokenSoulUpdate: string="ServerCommand.PetMingBrokenSoulUpdate";

        public static /* const */PetMingMingliUpdate: string="ServerCommand.PetMingMingliUpdate";

        public static /* const */PetMingCapacityCommand: string="ServerCommand.PetMingCapacityCommand";

        public static /* const */PetMingJuGetItemCommand: string="ServerCommand.PetMingJuGetItemCommand";

        public static /* const */PetMingHuntLevelDetailCommand: string="ServerCommand.PetMingHuntLevelDetailCommand";

        public static /* const */DramaLotteryCommand: string="70剧情副本通关商店信息";

        public static /* const */DramaLotteryHistoryCommand: string="70剧情副本通关商店历史购买信息";

        public static /* const */RaceCopyRoomsGot: string="ServerCommand.RaceCopyRoomsGot";

        public static /* const */RaceCopyEnterSuccess: string="ServerCommand.RaceCopyEnterSuccess";

        public static /* const */RaceCopyRaceCountDown: string="ServerCommand.RaceCopyRaceCountDown";

        public static /* const */RaceCopyRaceStart: string="ServerCommand.RaceCopyRaceStart";

        public static /* const */RaceCopyRaceEnd: string="ServerCommand.RaceCopyRaceEnd";

        public static /* const */RaceCopyRaceReachPoint: string="ServerCommand.RaceCopyRaceReachPoint";

        public static /* const */RaceCopyLastRanking: string="ServerCommand.RaceCopyLastRanking";

        public static /* const */RaceCopySkillDrop: string="ServerCommand.RaceCopySkillDrop";

        public static /* const */RaceCopyRoomUpdate: string="ServerCommand.RaceCopyRoomUpdate";

        public static /* const */RaceCopyRoomPlayerNumUpdate: string="ServerCommand.RaceCopyRoomPlayerNumUpdate";

        public static /* const */RaceCopyRaceResult: string="ServerCommand.RaceCopyRaceResult";

        public static /* const */PrizeFallCommandItems: string="ServerCommand.PrizeFallCommandItems";

        public static /* const */PrizeFallBegin: string="ServerCommand.PrizeFallBegin";

        public static /* const */ConsumeYBRetRewardActive: string="ServerCommand.ConsumeYBRetRewardActive";

        public static /* const */IntegralShopActive: string="ServerCommand.IntegralShopActive";

        public static /* const */IntegralExchangeRecordsCommand: string="ServerCommand.IntegralExchangeRecordsCommand";

        public static /* const */PetTitleTimeOut: string="ServerCommand.PetTitleTimeOut";

        public static /* const */PetTitleRemove: string="ServerCommand.PetTitleRemove";

        public static /* const */PetTitleUpdate: string="ServerCommand.PetTitleUpdate";

        public static /* const */PetTitleGetCommand: string="ServerCommand.PetTitleGetCommand";

        public static /* const */PetTitleCurrentTitleMaybeChange: string="ServerCommand.PetTitleCurrentTitleMaybeChange";

        public static /* const */PetTitleNotShowTitle: string="ServerCommand.PetTitleNotShowTitle";

        public static /* const */MyPetTitlesUpdate: string="ServerCommand.MyPetTitlesUpdate";

        public static /* const */ZazenSameSexActiveCommand: string="ServerCommand.ZazenSameSexActiveCommand";

        public static /* const */UIByLevelFairyOpenedChange: string="ServerCommand.UIByLevelFairyOpenedChange";

        public static /* const */WrestleShopBuyRecordCommand: string="ServerCommand.WrestleShopBuyRecordCommand";

        public static /* const */ContriShopBuyRecordCommand: string="ServerCommand.ContriShopBuyRecordCommand";

        public static /* const */GangFightShopBuyRecordCommand: string="ServerCommand.GangFightShopBuyRecordCommand";

        public static /* const */ResLGXBDicCount: string="ServerCommand.ResLGXBDicCount";

        public static /* const */LGXBGetRewardUpdate: string="ServerCommand.LGXBGetRewardUpdate";

        public static /* const */LGXBDragonGetPosInfo: string="ServerCommand.LGXBDragonGetPosInfo";

        public static /* const */LGXBGetRoadArr: string="ServerCommand.LGXBGetRoadArr";

        public static /* const */CrossDefenceCopyBuildTowerSuccess: string="ServerCommand.CrossDefenceCopyBuildTowerSuccess";

        public static /* const */CrossDefenceUpgradeTowerSuccess: string="ServerCommand.CrossDefenceUpgradeTowerSuccess";

        public static /* const */CrossDefenceRecycleTowerSuccess: string="ServerCommand.CrossDefenceRecycleTowerSuccess";

        public static /* const */CrossDefenceInfoUpdate: string="ServerCommand.CrossDefenceInfoUpdate";

        public static /* const */CrossDefenceRewardInfo: string="ServerCommand.CrossDefenceRewardInfo";

        public static /* const */CrossDefenceGuide: string="ServerCommand.CrossDefenceGuide";

        public static /* const */CrossDefenceBlessSuccess: string="ServerCommand.CrossDefenceBlessSuccess";

        public static /* const */MyJewelTargetUpdate: string="ServerCommand.MyJewelTargetUpdate";

        public static /* const */CrossMainCity_ActiveUpdate: string="ServerCommand.CrossMainCity_ActiveUpdate";

        public static /* const */CrossMainCity_BelongInfoChange: string="ServerCommand.CrossMainCity_BelongInfoChange";

        public static /* const */NoticeMsg: string="ServerCommand.NoticeMsg";

        public static /* const */ActiveArenaPetDouble: string="ServerCommand.ActiveArenaPetDouble";

        public static /* const */ActiveAddBattleField: string="ServerCommand.ActiveAddBattleField";

        public static /* const */ActiveAddGuildFlame: string="ServerCommand.ActiveAddGuildFlame";

        public static /* const */ActiveAddInterHonour: string="ServerCommand.ActiveAddInterHonour";

        public static /* const */ActiveAddSpa: string="ServerCommand.ActiveAddSpa";

        public static /* const */ActiveAddGuildWar: string="ServerCommand.ActiveAddGuildWar";

        public static /* const */ActiveDramaReward: string="ServerCommand.ActiveDramaReward";

        public static /* const */ActiveSunBathPass: string="ServerCommand.ActiveSunBathPass";

        public static /* const */ActiveDramaLotteryBuyAdd: string="ServerCommand.ActiveDramaLotteryBuyAdd";

        public static /* const */ActiveAddArenaMark: string="ServerCommand.ActiveAddArenaMark";

        public static /* const */ActiveAddWrestleMark: string="ServerCommand.ActiveAddWrestleMark";

        public static /* const */ActiveAddTransport: string="ServerCommand.ActiveAddTransport";

        public static /* const */ActiveLoveAddZazen: string="ServerCommand.ActiveLoveAddZazen";

        public static /* const */ActiveMergeRechargeGiftBag: string="ServerCommand.ActiveMergeRechargeGiftBag";

        public static /* const */ActiveNpcAward: string="ServerCommand.ActiveNpcAward";

        public static /* const */NpcAwardItemUpate: string="ServerCommand.NpcAwardItemUpate";

        public static /* const */ActiveTwoYearLoginGiveBack: string="ServerCommand.ActiveTwoYearLoginGiveBack";

        public static /* const */ActiveCrossFlowerCharm: string="ServerCommand.ActiveCrossFlowerCharm";

        public static /* const */ShakeTreeNumUpdate: string="ServerCommand.ShakeTreeNumUpdate";

        public static /* const */HitEggNumUpdate: string="ServerCommand.HitEggNumUpdate";

        public static /* const */DelegateCopyPassInfoCommand: string="ServerCommand.DelegateCopyPassInfoCommand";

        public static /* const */RecallOldPlayerActivitiesInfoCommand: string="老玩家召回信息";

        public static /* const */AmuletHoleNumUpdateCommand: string="法宝开孔数量更新信息";

        public static /* const */EatBeansOpen: string="ServerCommand.EatBeansOpen";

        public static /* const */EatBeansClose: string="ServerCommand.EatBeansClose";

        public static /* const */EatBeansInfoUpdate: string="ServerCommand.EatBeansInfoUpdate";

        public static /* const */EatBeansRoleInfo: string="ServerCommand.EatBeansRoleInfo";

        public static /* const */EatBeansSmoke: string="ServerCommand.EatBeansSmoke";

        public static /* const */EatBeansResult: string="ServerCommand.EatBeansResult";

        public static /* const */EatBeansStart: string="ServerCommand.EatBeansStart";

        public static /* const */KingChampionShipActive: string="ServerCommand.KingChampionShipActive";

        public static /* const */CountryContributionUpdate: string="ServerCommand.CountryContributionUpdate";

        public static /* const */RobFlagContributionUpdate: string="ServerCommand.RobFlagContributionUpdate";

        public static /* const */RobFlagSignUpSuccess: string="ServerCommand.RobFlagSignUpSuccess";

        public static /* const */RobFlagSignUpFail: string="ServerCommand.RobFlagSignUpFail";

        public static /* const */EActiveTypePetAutoExploreMoreIncome: string="宠物自动闯关多倍收益";

        public static /* const */ActiveSpiritEquipUpdate: string="ServerCommand.ActiveSpiritEquipUpdate";

        public static /* const */SpiritEquipEndFlagUpdate: string="ServerCommand.SpiritEquipEndFlagUpdate";

        public static /* const */SpiritEquipInfoUpdate: string="ServerCommand.SpiritEquipInfoUpdate";

        public static /* const */ActiveWuxingDiceOneKey: string="ServerCommand.ActiveWuxingDiceOneKey";

        public static /* const */ActiveWuxingDiceOneKeyTimes: string="ServerCommand.ActiveWuxingDiceOneKeyTimes";

        public static /* const */ActiveRuneFeedOneKey: string="ServerCommand.ActiveRuneFeedOneKey";

        public static /* const */ActiveRuneFeedOneKeyTimes: string="ServerCommand.ActiveRuneFeedOneKeyTimes";

        public static /* const */ActiveWuxingSpiritOneKey: string="ServerCommand.ActiveWuxingSpiritOneKey";

        public static /* const */ActiveWuxingSpiritOneKeyTimes: string="ServerCommand.ActiveWuxingSpiritOneKeyTimes";

        public static /* const */ActiveMountAdvanceOneKey: string="ServerCommand.ActiveMountAdvanceOneKey";

        public static /* const */ActiveMountAdvanceOneKeyTimes: string="ServerCommand.ActiveMountAdvanceOneKeyTimes";

        public static /* const */GuildGroup_Create: string="ServerCommand.GuildGroup_Create";

        public static /* const */GuildGroup_Disband: string="ServerCommand.GuildGroup_Disband";

        public static /* const */GuildGroup_EntityUpdate: string="ServerCommand.GuildGroup_EntityUpdate";

        public static /* const */GuildGroup_LeftGroup: string="ServerCommand.GuildGroup_LeftGroup";

        public static /* const */GuildGroup_ModifyCommander: string="ServerCommand.GuildGroup_ModifyCommander";

        public static /* const */GuildGroup_PlayerChange: string="ServerCommand.GuildGroup_PlayerChange";

        public static /* const */ActiveTypeNewExploreItem: string="ServerCommand.ActiveTypeNewExploreItem";

        public static /* const */ActiveTypeNewIntegralShopItem: string="ServerCommand.ActiveTypeNewIntegralShopItem";

        public static /* const */ActiveTypeHolidayReturn: string="ServerCommand.ActiveTypeHolidayReturn";

        public static /* const */ActiveTypeFishHook: string="ServerCommand.ActiveTypeFishHook";

        public static /* const */ActiveTypeMarrySameSex: string="ServerCommand.ActiveTypeMarrySameSex";

        public static /* const */ActiveTypeHitEgg: string="ServerCommand.ActiveTypeHitEgg";

        public static /* const */ActiveTypeVipGiftBag360: string="ServerCommand.ActiveTypeVipGiftBag360";

        public static /* const */ActiveTypeRechargeGiftBagEx: string="ServerCommand.ActiveTypeRechargeGiftBagEx";

        public static /* const */ActiveTypeHolidaySign: string="ServerCommand.ActiveTypeHolidaySign";

        public static /* const */ActiveTypeNewDayRecharge: string="ServerCommand.ActiveTypeNewDayRecharge ";

        public static /* const */ActiveTypeNewAccumulateRecharge: string="ServerCommand.ActiveTypeNewAccumulateRecharge ";

        public static /* const */ActiveTypeActPrevilege: string="ServerCommand.ActiveTypeActPrevilege ";

        public static /* const */LotteryActiveRewardFlyToBag: string="ServerCommand.LotteryActiveRewardFlyToBag";

        public static /* const */LuckAwardsOpenInfo: string="LuckAwardsOpenData";

        public static /* const */DiscountShopInfo: string="ServerCommand.DiscountShopInfo";

        public static /* const */DiscountShopRefresh: string="ServerCommand.DiscountShopRefresh";

        public static /* const */DiscountShopBuyItem: string="ServerCommand.DiscountShopBuyItem";

        public static /* const */DiscountShopOpenInfo: string="ServerCommand.DiscountShopOpenInfo";

        public static /* const */ActiveTypeChangeCampNoConditions: string="ServerCommand.ActiveTypeChangeCampNoConditions";

        public static /* const */TimeLimitsGiftInfo: string="ServerCommand.TimeLimitsGiftInfo";

        public static /* const */SuperTeamBuyDaysInfo: string="ServerCommand.SuperTeamBuyDaysInfo";

        public static /* const */HeroBattleIsOpen: string="ServerCommand.HeroBattleIsOpen";

        public static /* const */InvestPlanIsOpen: string="ServerCommand.InvestPlanIsOpen";

        public static /* const */OnInvestPlanInfo: string="ServerCommand.OnInvestPlanInfo";

        public static /* const */OnInvestSuccess: string="ServerCommand.OnInvestSuccess";

        public static /* const */NewYearRedPackIsOpen: string="ServerCommand.NewYearRedPackIsOpen";
    }
